> Forest of True Sight > Questions & Answers Reload this Page how do stances, hex, enchants stack? (evading)
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Old Aug 25, 2005, 08:21 AM // 08:21   #1
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Default how do stances, hex, enchants stack? (evading)

Hi Guys.

I was wondering how stances, hexes and enchants work together. Let's say for example you have one guy who got
Bonnetis Defense (75% chance to evade)
Aegis (50% chance to evade)
Ward against Meele (50% chance to evade)
and
Rigor Mortis (100% chance to not evade)

How will they stack? What will be calculated first?

Aegis and WaM would give him 75% chance to evade, right?
How much is the chance of evading with Aegis, WaM and Rigor Mortis?

I'm really curious on how this works. My guess is that Rigor Mortis would be the strongest and the target has 0% chance of evading. But the explanation "is the strongest" is kind of bad so, I really would like to get some insights here.
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Old Aug 25, 2005, 08:24 AM // 08:24   #2
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Yes, Rigor Mortis would just cancel out all the others. I don't know how the others stack up though, if there's a limit to evading or blocking.
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Old Aug 25, 2005, 08:24 AM // 08:24   #3
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Rigor Mortis would override all of them. You can figure this out logically because, well, if the others overrode it the skill would do literally nothing because by default you don't block or evade anyway.
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Old Aug 25, 2005, 08:26 AM // 08:26   #4
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Quote:
Originally Posted by Savio
Yes, Rigor Mortis would just cancel out all the others.
I thought that. But I really want to know _why_. The explanation "because it won't be logical if rigor mortis couldn't cut through a stance" is not going to satisfy me. I would like to know the rationale/the reason on how it is calculated to get more insight in the "behind the scenes games mechanic".

Thank you for your reply
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Old Aug 25, 2005, 08:29 AM // 08:29   #5
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The rationale is that since the skill exists, it does something. And if it didn't override chance to evade, it would do nothing.

There's not much more to it than that.

EDIT: In real life, a bullet has a chance to kill you if you're hit by it. If you're hiding in a little box with thick steel walls, you "cannot be killed" by a bullet. Get it?
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Old Aug 25, 2005, 08:33 AM // 08:33   #6
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Quote:
For 8-18 seconds, target foe cannot block or evade.
Since a percentage isn't included with Rigor Mortis, it happens all the time. I'm guessing that the game, before it does its evade check, checks once for Rigor Mortis or something else that stops evades. Since it's on, the game says, "Eh, he can't evade. He takes damage." It wouldn't even bother with checking Bonetti's, Aegis, or any other skill because the game already knows that you can't evade. That's what I'm thinking, anyway.

So... Can anyone help with stacking evade?
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Old Aug 25, 2005, 09:35 AM // 09:35   #7
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Evasion percentages stack multiplicatively. That is, thinking of it another way, it checks to see if you evade due to skill A, then if you evade due to skill B, etc. etc., and if any succedd, you evade.
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Old Aug 25, 2005, 09:53 AM // 09:53   #8
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It's because Rigor Mortis is just sitting there, waiting for something to be blocked or evaded. It works like this...

Ward Against Melee, Aegis, etc have a chance to block or evade an attack. When an attack is successfully blocked/evaded, a little flag goes up and rigor cancels the block or evade.

Attacks CANNOT be blocked or evaded without a skill being used (they can only miss). So it is obviously logical that Rigor will override any skill that will block/evade. That is its purpose.
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